Android Ads · CPI · Live

Promote your Android game.
Pay per install, not per impression.

Launch a CPI campaign in minutes. Upload a banner creative, set a daily budget, and AiMatrix auto-delivers installs across the network — with pacing, frequency caps, and per-install bid scoring tuned for games.

Android Monetization · Cocos2d-x SDK · Live

Monetize your Android game.
Earn per install you deliver.

Drop the Cocos2d-x SDK into your game, register your app, and start earning from house ads across the AiMatrix network. Real-time eCPM, transparent revenue share, no minimum fill — built for Android, Cocos2d-x C++ first.

Android Ad Network · Cocos2d-x SDK · Live

Promote or monetize.
One Android ad network.

AiMatrix runs both sides of the house: Ads for advertisers buying installs and Revenue for publishers monetizing their games. Pick your side below.

5
SDK platforms
Installs delivered
Impressions served
< 100 ms
Bid decision latency

Launch a campaign in 3 steps

No account managers, no minimum commitment. From signup to first install, under 15 minutes.

1

Create your campaign

Upload a banner creative, pick a bidding strategy (Manual CPI, Target CPI, Target ROAS, or Max Installs), set a daily budget. Targeting: country, device, OS version, game genre.

2

We deliver installs

The network auto-bids on every eligible impression. Pacing, frequency caps, and install-prediction scoring run in the background — you watch the dashboard.

3

Pay per install

Billed on confirmed install events only. Real-time spend tracker, transparent eCPM and CVR per campaign. Pause, resume, or reallocate budget live.

Monetize your game in 3 steps

Drop the SDK, register an app, get paid per install delivered. No minimum traffic, no approval queue.

1

Add the SDK

Cocos2d-x 3.17.2 / 4.0, Android Java, Kotlin, or Jetpack Compose — one-line init, per-format APIs for banner, interstitial, rewarded, native, and icon ads.

2

Tune optimization

Per-app floor eCPM and optimize-for preset (Revenue / Fill / Balanced) — AdMob-style knobs. Paid Event Listener streams per-impression revenue to your server.

3

Earn per install

70% revenue share by default, tunable per-publisher by admins. Real-time Earnings dashboard, per-app daily breakdown, precision-tagged revenue attribution.

One ad network, two products

Advertiser side looks like Google Ads. Publisher side looks like AdMob. Campaigns from one serve on the other's inventory — that's the network.

1

Publishers register

App developers drop the SDK into their game (5 platforms supported), register their app, and get an App ID in < 5 minutes. Earnings start the moment the first ad serves.

2

Advertisers launch

Game marketers create a CPI campaign with a creative + budget. Four bidding strategies cover manual bids all the way to fully-automated Max Installs.

3

Network fills

Every impression on a publisher app runs through install-prediction scoring; the matching campaign serves and both sides get paid. No mediation, no waterfall.

Built for Android-first mobile games

Every feature below ships live today — no coming-soons, no beta flags.

Try it with your own app

Paste any Google Play Store URL — every ad demo below updates to show exactly what your campaign would look like on-device.

Native ads

Native ads blend into your game's UI — card or list-item style — so they feel like part of the experience while still showing the required AD label for Google Play.

Rendered by the SDK using fields you provide: icon, headline, body and CTA.

AD
E
Epic Racing Pro
High-speed multiplayer arcade racing — free to play with thousands of daily players.

Interstitial ads

Full-screen ads shown at natural breaks — between levels, after a game-over, or on app resume. High-impact placement with one-tap install and a visible close button.

Full device viewport, portrait or landscape. The AD label and × button are enforced by the SDK.

AD
E
Epic Racing Pro
High-speed multiplayer arcade racing. Free to play with thousands of daily players — download now and hit the track.

Rewarded ads

Opt-in full-screen ads that reward the player with in-game currency, extra lives, or hints. Highest eCPM in the network because players choose to watch them.

You define the reward (e.g. 50 gems) and the SDK fires a callback to your game once the ad completes.

AD
Earn 50 💎 Skip in 5s
Gameplay preview
Epic Racing Pro
Watch the full video to claim your reward — then keep playing.

Icon ads

Small square tiles rendered inside your game's "More games" screen or launcher. Low-intrusion, high-retention — a single tap takes the player to the Play Store.

Just the app icon. The SDK adds the AD chip so you stay compliant.

AD
E
AD
Q
AD
B

Real-time bidding

Sub-100ms ad decisions on every impression. Auctions run per impression, not per batch — so every slot is priced fairly.

Live analytics

Impressions, clicks, installs and revenue update the moment events hit the tracker. No overnight batches.

Transparent payouts

Revenue share is set per publisher and visible in your dashboard at all times. No hidden deductions.

Precise targeting

Target by country, device, Android version, game genre, and session behaviour — all configurable per campaign.

Cocos2d-x · Android

Drop-in banner SDK for Cocos2d-x C++ on Android. A few lines of code — or a single Gradle dep plus a Java call — and your game is live on the network.

Quality first

Every advertiser is reviewed. Click-fraud detection runs on every request so your inventory stays clean.

Advertiser

Grow your game with performance buying

Launch user-acquisition campaigns with transparent CPI pricing, freq caps, pacing, and real-time spend reporting. No account managers, no minimums — just a dashboard and a daily budget.

Already publishing apps? Visit revenue.aimatrixnetwork.com to monetize — advertiser and publisher accounts are separate.

Publisher

Earn from every impression your game serves

Drop the Cocos2d-x C++ SDK (or native Android Java integration), register your app, get an App ID. House ads from the AiMatrix advertiser pool start serving immediately, with per-install revenue share paid on delivery — no minimum traffic, no approval queue.

Buying installs instead? Visit ads.aimatrixnetwork.com — advertiser accounts live on a separate portal.

Advertiser

Grow your game

Launch user-acquisition campaigns with granular bidding and creative A/B testing.

Open Ads portal →
Publisher

Earn from your app

Integrate the SDK, approve campaigns, and watch revenue build up in real time.

Open Revenue portal →

One email, one side — advertiser or publisher. Pick during signup and we'll route you to the right portal.